Energy Grid
Energy simulation game
Energy Grid is a software project with a Unity frontend. This makes it slightly different from my other games as it has a more complex backend. I worked on this game with 5 other students for a company. You can expand your city using currency. You have energy generating buildings and currency generating buildings that use energy to function. It is your goal to balance your city properly, so you won't have too much or too little energy generation for on your population.
My Share
I made all the building models in Blender. I also worked on the UI (both visuals and functionality), made the shop system and everything to do with buildings. This includes placing, destroying and updating the buildings and all the money/energy changes that happen because of it. The buildings all have a specific place in the grid and this gets saved to a server, linked to your account so when you login, all buildings are in the right place. This is something I worked on in the frontend too.
What I learned
I learned how to model complex buildings on the outside. Up until now it was mostly map design inside a building. I also learned how to implement a restful api in Unity, something that I had only done in pure software projects in, for example ASP.Net. I know how to use prefabs more efficiently after this project.
- Complex modelling
- Restful api with Unity
- Prefabs